
- #Dropgun iron marines upgrade#
- #Dropgun iron marines full#
Any units, Raad forces or Fenrirs hit directly by them will be killed, but those who are in the splash radius (of those that crash and disappear) will get temporarily frozen, but otherwise fine.
The following mission has giant snowballs that roll or crash down onto certain areas. and if any units or heroes are near it, they go splat instantly with no chance of auto-revival. When you do that, the support falls down. During the mission to destroy the Fenrir lair, you need to destroy the ice keeping the bone supports up. Alpha Fenrirs will instantly kill most ranged units and even some ranged heroes if they manage to attack them while stealthed. Likewise, the incinerator instantly kills units that get caught in the flames, causing them to disappear without leaving any body behind. On Ascendaar, there are trash compactor devices that will instantly flatten (and pretty much remove from battle) any unit or mook that gets crushed under it. #Dropgun iron marines full#
Everything else on your side including Heroes are instantly killed from full HP.
Suppressors on Ascendaar are sniper robots whose attacks pierce all armor and deal so much damage that only a Brawler will survive. Naturally, if he uses it during the third phase where he's in front of your main base, it's an instant loss. It's so powerful that it takes out both your towers and the base in one go. The Tyrant has an attack where it charges up before firing a huge Etherium blast at the base you're at. At full charge, it's 50% - not that most things would survive it at that point. At the silver tier upgrade, Blue Dragon's Ultrablast gains a chance to instantly destroy enemies, affected by her charge. Sha'tra returns from Kingdom Rush Frontiers along with his Abduct skill, which does this to a single target. #Dropgun iron marines upgrade#
The Laser turrets have a Death Ray upgrade that allows them to use a Disintegrator Ray which instantly kills mooks. Channelers get a Gravitational Singularity ability that gives them a chance of instantly killing a mook. The Snipers get a Lethal Weapon ability that has a chance of instantly killing a mook. One-Hit Kill: There are several units, abilities, and enemies that can perform this:. Once landed, it will fire at enemies until it is either destroyed or expires. They can be further upgraded with Triple Lens which allows it to use a triple laser sweep, and Death Ray, which instantly destroys an enemy it hits.įinally, the player has a Dropgun unit, which can be dropped to deal heavy damage in an area. Laser towers sweep the ground with armor-ignoring lasers, but only fire singular lasers against air units. They can be further upgraded with Cluster Rocket, which carpets an area with stun bombs, and Napalm Payload, which launches a bomb that covers an area in flames. Rocket towers fire long-distance rockets with Splash Damage and are effective against flying foes. They can be further upgraded with Overhaul, which heals them via a mechanical drone, and Vulcan Barrage, which deals more damage and slows down enemies. Minigun towers fire rapidly at enemies and are durable.
Buying upgrades for towers further increases their durability, and these upgrades have a cooldown before they're able to be used again. These act as extra protection, as the enemies must take them down before they can attack the base itself. There are also three types of towers used to defend your bases.
Brawlers are heavily armored melee units that can both dish out and take lots of damage, but cannot attack aerial units. Shellstorms attack with a storm of missiles that cause Splash Damage and are extremely effective against aerial units. Flamewalkers use a flamethrower that sets groups of enemies on fire and torches the ground but cannot attack aerial units. Mech units are Mini-Mecha that form a squad of one:. Channelers are ranged units that travel quickly and focus a psionic beam on enemies, dealing increasing damage over time. Diplomats are support units that cast force fields to protect nearby allies and fire psionic projectiles that stun enemies.
They also have a chance to deflect laser attacks fired at them.
Guardians are melee units that deal very heavy damage at close range but have no armor and cannot attack aerial enemies. Empyrean units are Telepathic Spacemen who form a squad of two:. Engineers are mid-range units with heavy armor that deal exceptional damage to structures.